// ------------------------------------------------------ Naming ------------------------------------------------------
Name Uji
ShortName Uji
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconUji
Model monolith.Uji
Texture SkinUji
//Third Person Camera Distance
CameraDistance 20.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.4
MaxNegativeThrottle 0.2
//Steering modifiers
TurnLeftSpeed 0.8
TurnRightSpeed 0.8
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -302 -4 -48
WheelPosition 1 -302 -4 48
WheelPosition 2 300 -4 48
WheelPosition 3 300 -4 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -200 20 0 turret
ShootPointSecondary 50 35 0 turret lightFlak
ShootPointSecondary -150 25 0 turret lightFlak
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo DepthCharge
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 71 36 0 -360 360 -5 85
Passengers 2
Passenger 1 158 10 0 core -165 165 -5 20 12cmShitty PassengerGun1
Passenger 2 -126 -2 0 core 35 325 -5 20 12cmShitty PassengerGun2
GunOrigin 1 158 5 0
GunOrigin 2 -126 -12 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound CruiserEngine
EngineSoundLength 29
ShootSoundPrimary Shell
ShootSoundSecondary NavyFlak
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 30 FleetFuel 90 FleetAmmo 60 FleetSteel 30 FleetAluminum
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 32 gray
//Health and collision
SetupPart core 3500 -175 -18 -25 400 31 50
BulletDetection 20
ModelScale 0.3
Description Hashidate Class Gunboat
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionPoint -102 -92 -48 core
CollisionPoint -102 -92 48 core
CollisionPoint -102 -92 -24 core
CollisionPoint -102 -92 24 core
CollisionPoint 100 -92 -48 core
CollisionPoint 100 -92 48 core
CollisionPoint 102 -92 -24 core
CollisionPoint 102 -92 24 core
CollisionPoint 300 -92 -48 core
CollisionPoint 300 -92 48 core
CollisionPoint 302 -92 -24 core
CollisionPoint 302 -92 24 core
CollisionPoint 400 -92 -48 core
CollisionPoint 400 -92 48 core
CollisionPoint 200 -92 -48 core
CollisionPoint 200 -92 48 core
CollisionPoint 400 -92 -24 core
CollisionPoint 400 -92 24 core
CollisionPoint 202 -92 -24 core
CollisionPoint 202 -92 24 core